Sandman wrote:Stacking perk problem is something they probably did so that you cant finish the game in a hour
Nah, that can't be the reason. The game stands pretty well in length by itself with all the areas to explore, regular side-quests to complete, and the endless side-quests as well (the ones where you protect a settlement for example, they always come up, and they also reset an area with new loot to get).
The level requirement made sense once I found out about the following: There is no level cap. You can eventually make a perfect stat character with every single perk.
I'm kinda mad about this actually. The first mod I'm gonna add is one where they add a level cap and the level requirements for the perks are removed (maybe replaced with stat requirements).
A couple of more annoyances for my list:
- Leveling SPECIAL stats for anything other than unlocking a perk tier is useless. There are no stat or perk checks (other than Lady Killer/Black Widow) in any dialogue ever, so you can't ever have a situation where you use your high Intelligence to convince someone to use a solar panel to power a robot, or the Medic perk to heal someone who's hurt.
- There are only 4 Unarmed/Fist weapons in the game. Just 4. Fuck you for trying to make an unarmed melee build in this game.
By the way, I figured out how to effectively game settlements, and it's not that difficult. I just follow these steps:
- Get the local leader perk so you can share the workshop items between settlements. Once you have it, have, say 2 people per settlement, share the resources with a new settlement (be that an empty one or just one that you want to grow).
- Since you now share resource with the new settlement, build about 15 beds of the cheapest kind wherever the hell you want (only the fact that they exist in the settlement matters, so you can but them anywhere).
- Make about 4 water pumps (or the bigger water producing items if they happen to be cheaper to make).
- Plant food in a tightly compacted area, preferably one of each kind of food since what is gathered will be given back to you as a Workshop resource, and you want all kinds of food at your disposal for crafting purposes. Then assign someone to pick it for you (once you assign someone, the food value will begin to increase, make sure to hit around 15). If there are no settlers in the town yet, then don't worry, someone will automatically harvest it once people come in.
- Make 3 turrets of the cheapest kind (this is one area where over-spending is welcome since settlements can get attacked from time to time, so go above 15 if you like).
- Once you have all the previous items done, finish up with one power generator (cheapest kind) and one Comms Tower (and connect them, obviously) so that settlers come into the town.
- Bonus: Make the scrap shelf (forgot what it's called, but it's under Misc) that lets you get some extra scrap items from the settlement.
- Bonus: Make the huge mortar that is available after you take back The Castle so you can bombard any area you want with the smoke grenades (the smoke grenades are infinite, they respawn in a box back at The Castle whenever you run out).
Once you got all the previous things, the settlement will grow. If you have other perks then you can make them have shops and medics, or anything else you need. I think that once your Charm stat is maxed and the settlement Happinnes is high, the settlement will have a max capacity of 20 people, or so I've heard. I haven't gone over 13 on any settlement yet, though (which is why I'm recommending 15 for food, water, defense, and nothing more).
"Clearly my escape had not been anticipated, or my benevolent master would not have expended such efforts to prevent me from going. And if my departure displeased him, then that was a victory, however small, for me." - Raziel