Project Offset
Posted: Fri Aug 12, 2005 2:37 pm
Project Webpage:
http://projectoffset.com/
Check it out:
http://www.projectoffset.com/media/proj ... 40x360.avi

Specular bloom is used to give the elf's knife a dramatic appearance

On the left is source art comprised of 1.2 million polygons On the right is the resulting in game model comprised of just a couple thousand polygons

Dwarf: Artists created a custom skin shader for this character, approximating the subtle effect of subsurface scattering

The Offset map editor NOTE: Interface not yet finalized!
I personally can't wait for this to be released.

http://projectoffset.com/
Check it out:
http://www.projectoffset.com/media/proj ... 40x360.avi

Specular bloom is used to give the elf's knife a dramatic appearance

On the left is source art comprised of 1.2 million polygons On the right is the resulting in game model comprised of just a couple thousand polygons

Dwarf: Artists created a custom skin shader for this character, approximating the subtle effect of subsurface scattering

The Offset map editor NOTE: Interface not yet finalized!
I personally can't wait for this to be released.
