Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.
So as of now, they reason behind the controller change is to prevent them from getting their ass sued.
Jck Bauer CTU edit: HOLY SHIT, GoW2. Damn another reason why i dont need to care about the ps3 yet. Too many damn good looking ps2 games are still to come!
halfnhalf wrote:Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.
So as of now, they reason behind the controller change is to prevent them from getting their ass sued.
halfnhalf wrote:Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.
So as of now, they reason behind the controller change is to prevent them from getting their ass sued.
Holy shit, Turbo Grafx games on Revolution, Genesis games on Revolution, this is a whole new level of awesome to me. So many Genesis and Turbo games I missed out on.
Do you know if you will be able to play Mega Drive and PC Engine games on the Revolution as well?
I just checked out the Japanese version of Final Fantasy XII for about 5 hours at a friend's house and in the words my Japanese buddy "This game is so good I almost forgot Chrono Trigger was still king."
The Demo that came with DQVIII did NOT do this game any justice at all.
Well I hope when this game comes to America that you guys will take the time to at least experience the real game before tossing it aside. When you start customizing the Gambit system in the game and setting up the AI then you will see how awesome this game will be. Note: The battle system is not for the stupid
Only thing that keeps this game from being perfect to me is the fact that it takes long time to level and it is hard to make money on the game. I hope that they fix that for th U.S. release. I mean its by no means hard like in XI. The game is kind of slow at the beginning since you do not have any abilities, but once you earn them the battle mechanics really starts to shine.
Well I will wait until the NA version comes out before I play anymore of it.
Note: The 2-D sprites in this game are so awesome. Makes you wish that they would have made a Tactics game for the PS2.
Ayanami wrote:I wish they made this a 2D remake like FF1 and FF2.
Someone commented on Kotaku that they 'heard' this would be happening. I somehow doubt that. Right now I'd just like to see FF3 Japanese make it over here. I know it'll please you and Tempest.
Problem is, Mother 2/Earthbound has pretty much the best translation/localization in the history of video games. Amateur translators won't be able to produce that kind of stuff. :\
Anyway, one hour into the game, and I am enjoying it immensely. After headbutting dinosaurs with Lucas and Claus, you switch to Flint and rescue some people from a forest fire. Which is cool.
The music in this game is just... words fail to describe it. I never imagined it would be on-par with Mother 2, but it is. Perhaps even a bit better.
May 5, 2006 - Verifying that creepy corridors and intense firefights don't really get old, Vivendi Games today announced F.E.A.R. Extraction Point, an expansion to last year's acclaimed first-person shooter. Developer TimeGate Studios is working with original F.E.A.R. creator Monolith Productions to build the expansion, which will feature new locations, weapons, and enemies to keep the close-quarters combat fresh.
Extraction Point begins where the original game ended. Alma is now free, and the F.E.A.R. team must fight her and her nasty minions across a decimated city. The game's creators promise "new levels of action and suspense" as the decidedly creepy storyline continues.