Well, I plan on tonight drawing up some screens... and perhaps through some html together to get a feel for a development environment. My idea is to make a web 2.0 turn based strat game, that allows players to compet in domination of a world or scenero. The results or outcome will be permenant and will result in your account's advancement, and hopefully just for giggles let the hard-core RPGers get into the action to if they wish.
Th core that i'm focusing in on (at least for the tech demo) is an island with 4 points with 4 players with differing resources and troops. The point of the game is be the one who dominates the map either by force or by diplomancy over a set period of time. If it turns out to be fun, I will expand it one part at a time, and use the force of the forums here to help direct what I develop next.
My hope is that I'm not alone in wanting to make sometihng fun and others would like to volunteer their time into helping. Either with music, tiles, graphics, drawings, concepts, programming, etc.
Basic troop production: infantry, knights, and archers. (again, just for getting it started)
Each player starts in one city, there are a few neutral cities that can be taken by your forces, these cities are guarded by their cities production of units too. Some of them might even wonder around the country side... *grin*
During a conflict, if your units survive they can be upgraded to veteran giving them bonuses. Terrain gives bonuses and negatives and different units have their stats varried by terrain as well. Slower movement for infantry through forest and hills, but faster archer movement through forests, flying units have no such movement limiter and can move over mountains.
Units can join up to form armies that take up only one square to make that one square more easy to defend. Defensive bonuses in cities, less so in forts, and no bonus for open land combat.
Cities themselves can be modified to add structures and to watch your population grow or fall. more population means more resources at your disposal, means faster unit production or better unit production at the original rate.
For the time being, the maps will be created by me by hand.... I may at some point make a map-generator or map-editor and allow people start their own games and make their own makes. Who knows, perhaps we can have a Berserk universe one with Chuda, Midland and the Kushens.
At this point, I have no desire to have civ like game, meaning no 'technology' improvements. All of that stuff is out of the scope of what I want to build, however... it doesn't mean I won't do it either. I want to start out small, and build all the above in one thing at a time and have each part play-tested through to get the bugs out.
So.... enough of that, anyone still interested?