DarkenRahlX wrote: But I remember Capcom saying they were going to take a break in the development of new 2-D fighters (by that I think they meant creating new sprites).
After seeing Capcom Fighting Evolution, I almost lost total faith in Capcom, they were so LAZY in making that game. Here's how one of the develpoment meetings probably went...
Guy A:"So, let's make a new 2-D fighter that combines some of our fan's favorite fighters and one that no one knows about or gives a shit about."
Guy B: "Hmmm, sounds good, and I have just the game no one cares about, 'Red Earth'!"
Guy A: "What the hell is 'Red Earth'?"
Guy C:"It was like a side scroller adventure game thingy, not really a fighter, but you were on the development team for it, how could you not remember it?"
Guy A:"I used to fall asleep during a lot of meetings back then"
Guy B:"Anyway, sounds good, but you know, making all new sprites is such hard work...I mean, we kinda lucked out because no one noticed that we hardly did any work in CvS2."
Guy C: "Well, we're Capcom, so let's do as little sprite work as possible, what do we HAVE to do do in order to make it look decent?"
Guy A: "Well we have to put in SFII, so new sprites for them."
Guy B:"OK, well Ryu and Zangeif we can use the sprites they had from the Marvel vs Capcom and X-Men vs Capcom games and what not, and Guile and Bison shouldn't be too hard."
Guy A: "Good. OK, SF3, no work to to there, Darkstalkers?"
Guy C:" We will have to do new animations for Dimitri's vampire sodomy special. But that's a lot of work, let's not do anything else, even though Dimitri on his own will look retarded."
Guy A: "Done. Ok, SF Alpha, no changes. Hmmm, we will have to make sprites for the guys from this 'Red Plane-'"
Guy C: "'Red Earth' is the game."
Guy A: "Right, whatever, for this one, how about we try and show people we can make kick ass sprites if we really want to."
Guy B: "All the time we put into those sprites, they won't have much time to make them any good at actually fighting."
Guy C: "Who cares?"
Guy A: "Excellent point! Now, bosses?"
Guy B: "Who else besides old reliable?"
Guy A: "OK, Shin Akuma it is."
Guy C: "How about another Darkstalker? We could put in Pyron, and we won't have to change him at all, since you know, we are Capcom."
Guy A: "Nice. OK, so it looks like we have the makings of a sub-par game that could have had the potential to be great. Nice job gentlemen."
Guy C: "Well, I've gotta go, I've got a meeting with another team to see how many more times we can release SFII before people realize we aren't really doing anything new to them. So far we are up to about 12."
Guy B: "OK, see you later, guess that just leaves the two of us."
Guy A: "Zzzzzzzzzzzz......"