Page 15 of 27
Posted: Thu Sep 15, 2005 2:01 am
by Ayanami
Did you get a hold of a Japanese one?
And yeah, the game looks like it may be able to overtake Symphony of the Night. I will have to play it before passing judgement though.
Posted: Thu Sep 15, 2005 2:04 am
by Malvado
I hate that they abused Ayami Kojima to make her art come out like that. Other then that I'm buying a DS just for that game.
PS2: DMC3, on level 19. Don't understand how to kill those monsters in the mirror room.
Posted: Thu Sep 15, 2005 2:06 am
by Ayanami
Malvado wrote:I hate that they abused Ayami Kojima to make her art come out like that. Other then that I'm buying a DS just for that game.
I hear ya, the "anime" look of Dawn of Sorrow is horrible, but the game play looks soooooo good.
Posted: Thu Sep 15, 2005 2:09 am
by Malvado
I love that woman!
Posted: Thu Sep 15, 2005 2:21 am
by DarkenRahlX
Malvado wrote:I hate that they abused Ayami Kojima to make her art come out like that. Other then that I'm buying a DS just for that game.
PS2: DMC3, on level 19. Don't understand how to kill those monsters in the mirror room.
You have to keep hitting the mirror that looks different from the others until it breaks. It switches postion alot. You'll know it's the right one when you start hearing your sword hit. You have to repeat the process 1 more time after that I think.
Posted: Thu Sep 15, 2005 2:31 am
by Malvado
yeah i was hitting them then i gave up. became such a pain not being able to just beat them down.
oh GBA: Riviera
Posted: Thu Sep 15, 2005 2:58 am
by Ayanami
How is that Riviera, my one friend sayed it is pretty sweet, and a little different.
Posted: Thu Sep 15, 2005 3:17 am
by Malvado
That battle system is pretty neat, characters seem to take to long to do anything though. You only get four slots per battle and all characters share those so i looks like this "enherjar(sp), lorelei, potion x3, power wrist x10". Well that's just the first area but you kind of get it. Movement is done like a point and click while the A button places you in look mode that searches for items on current map. So basicly you have no control on character movement except "rope, <<back, UP>>, etc". The awkward travel system is chopped up with mini events like jump over the boulder by entering buttom combinations or press A real fast to pull out the sword in the ground. Nice but aren't wonderfully done. All this is put together in a package that has characters explain everything from attacking to tighting your scarf, which shows they talk to much for their own good. Cutscenes, unique dialogue, and voice acting on special attacks makes this a good find. It doesn't beat Golden Sun but playing something totally different like this deserves a shot. I give it a pre-emptive rating of 7/10 until i get out of elendria or whatever.....
Posted: Thu Sep 15, 2005 3:46 am
by SirAileron
With regard to Dawn of Sorrow (or Sougetsu no Juujika as the japanese would call it), there has been numerous improvements, none of which were small. After playing the game, I believe that the anime style is very fitting to this game simply because there's more life animated into the dialogue, which makes up for the lack of voice acting, which we all loved from Symphony of the Night.
Gameplay-wise it feels almost exactly like Aria of sorrow, but a few tweaks to the engine have made the game much more enjoyable, even to those who stubbornly believe that Symphony of the Night was the best game ever. While this game comes very close to topping its previous legend by adding more features such as soul forging and playing as Alucard form SoTN, there was only one thing that fell slightly short which would have made the game s equal to one another; the music.
Not that I'm saying the music is bad, on the contrary, it was composed perfectly with every ambience an area could provide in mind, and there were even remixes of some of our favorite old-school songs, but what could have given the music that extra litle push would be the sound quality.
What made SoTN the best was its gameplay as well as the orchestrated music, and yet in Dawn of sorrow, though it comes close, slightly misses the orchestral quality mark. Other than that, the game is definitely a must-buy among castlevania fans.
Posted: Thu Sep 15, 2005 4:04 am
by Ayanami
Thanks Malvado and SirAileron for your thoughtful inputs on the games.
I will definitely have to give that Riviera a shot, and well, I own a DS, so I am going to buy Castlevania when it comes out.

Posted: Thu Sep 15, 2005 4:07 am
by SirAileron
Ayanami wrote:and well, I own a DS, so I am going to buy Castlevania when it comes out.

You'd better, or else Soma's gonna barge into your house, kill you, and exit a couple o' hundred times to get your soul. <_<
Posted: Thu Sep 15, 2005 4:11 am
by halfnhalf
SirAileron wrote:Ayanami wrote:and well, I own a DS, so I am going to buy Castlevania when it comes out.

You'd better, or else Soma's gonna barge into your house, kill you, and exit a couple o' hundred times to get your soul. <_<
hahah thats soo great. If you dont get this, then i dono what to say...
Posted: Thu Sep 15, 2005 4:35 am
by SirAileron
I forgot to mention that the Soul Eater ring actually works in this game. XD
Posted: Thu Sep 15, 2005 4:37 am
by DarkenRahlX
King of Fighters 2003 is in my PS2 at the moment. Tryin to get prepared for KOFXI.
Posted: Thu Sep 15, 2005 6:48 am
by Ayanami
DarkenRahlX wrote:King of Fighters 2003 is in my PS2 at the moment. Tryin to get prepared for KOFXI.
Funny, I was just playing KOF 2003. Hey Darken, you know how Shen can do a quarter circle motion punch special move and then cancel it into a super. Is it just me, or can no one else manage this? I am trying to get some sort of nasty combo off with King, and I can not pull something similar to this for the life of me.
Posted: Thu Sep 15, 2005 7:21 am
by Eldo
Riviera's awesome. The latest game I've been playing. Serene for teh win. I've been trying to hook up with the green haired chick, Fia or something, which kind of seemed like everyone's choice. Plus, she's easy to please.
Posted: Thu Sep 15, 2005 8:43 am
by Ayanami
Eldo wrote:Riviera's awesome. The latest game I've been playing. Serene for teh win. I've been trying to hook up with the green haired chick, Fia or something, which kind of seemed like everyone's choice. Plus, she's easy to please.
What the fuck?? Is there like some sort of sim dating going on in this game??
Posted: Thu Sep 15, 2005 8:53 am
by Eldo
Heh, not really. Just your decisions and responses on certain characters influence how they feel about you, and depending on which chick you chat up most, you get that ending.
Posted: Thu Sep 15, 2005 11:38 am
by LordMune
I've been playing a lot of Fire Emblem for the GBA lately, and I like it. I like it a lot. However, the frequency of random (permanent, as far as I know) deaths appear to have increased dramatically lately. Often enemies just sprint halfway across the map to randomly kill one of my poor archers in one hit. But then again, I do the same.
Posted: Thu Sep 15, 2005 12:18 pm
by Eldo
LordMune wrote:I've been playing a lot of Fire Emblem for the GBA lately, and I like it. I like it a lot. However, the frequency of random (permanent, as far as I know) deaths appear to have increased dramatically lately. Often enemies just sprint halfway across the map to randomly kill one of my poor archers in one hit. But then again, I do the same.
Archers are shit. Practically useless against everything else, except for pegasus knights. I can't remember using an archer for the first one on GBA. Think I used Swordmasters alot because of their critical rates. Musn't forget the hero classes, defintely useful for me.
Also, Assassin>everything else.
Too bad in Sacred Stones, they're underpowered. No more insane criticals.
Posted: Thu Sep 15, 2005 12:27 pm
by Femto
Ayanami wrote:Hey Darken, you know how Shen can do a quarter circle motion punch special move and then cancel it into a super. Is it just me, or can no one else manage this? I am trying to get some sort of nasty combo off with King, and I can not pull something similar to this for the life of me.
I haven't played that game in a really long time (the SVC engine is a complete turn off for me) but it's pretty easy from what I remember. Just do the qcfx2 motion towards the end of the move, not exactly after it, and remember that you need an extra stock to super cancel.
Posted: Thu Sep 15, 2005 1:28 pm
by DarkenRahlX
Ayanami wrote:DarkenRahlX wrote:King of Fighters 2003 is in my PS2 at the moment. Tryin to get prepared for KOFXI.
Funny, I was just playing KOF 2003. Hey Darken, you know how Shen can do a quarter circle motion punch special move and then cancel it into a super. Is it just me, or can no one else manage this? I am trying to get some sort of nasty combo off with King, and I can not pull something similar to this for the life of me.
There are other characters who can cancel into supers. An example would be Ryo's qcb+lp and dp+sp combos into all his supers.
None of kings special moves cancel into supers. Her close strong kick cancels into her super. One good little corner combo with King is a jump strong kick followed by standing strong kick then qcb, qcb + k. Does a 12 hit combo.
Posted: Fri Sep 16, 2005 3:27 am
by Ayanami
The Best I have been able to pull off with King is....
Jump in Strong Punch, Standing Strong Kick, land both hits then do DFcorner Strong Kick for sliding and then cancel into 2 QCB with Kick.
Posted: Sun Sep 25, 2005 2:03 am
by LordMune
I finished Fahrenheit today. It would have been a better game had they cut the sex scenes (they will be gone in the NTSC version though, Indingo Prophecy), and just let the game stay a psychological thriller with supernatural overtones, and not let it fall apart into a Matrix Revolutions-esqe mess at the end.
Posted: Sun Sep 25, 2005 2:09 am
by Eldo
So it's awesome? I was thinking of getting it for the Xbox or PC.