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Posted: Thu Mar 23, 2006 6:39 pm
by halfnhalf
Libaax wrote:Yeah fix something that isnt broken?

Just improve on the best controller ever made.
Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.

So as of now, they reason behind the controller change is to prevent them from getting their ass sued.


http://en.wikipedia.org/wiki/Immersion_Corporation


Jck Bauer CTU edit: HOLY SHIT, GoW2. Damn another reason why i dont need to care about the ps3 yet. Too many damn good looking ps2 games are still to come!

Posted: Thu Mar 23, 2006 6:46 pm
by Femto
halfnhalf wrote:Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.

So as of now, they reason behind the controller change is to prevent them from getting their ass sued.


http://en.wikipedia.org/wiki/Immersion_Corporation
They didn't "make" the Dual Shock.

Get your facts straight.

Posted: Thu Mar 23, 2006 7:15 pm
by halfnhalf
Femto wrote:
halfnhalf wrote:Guess you didnt know... Immersion Corporation was actually the first to make the "dual shock" controller, but Sony said "no we did" and kept going with the selling of the psone dual shock and ps2. Microsoft was also sued too, but the settled out side of court awhile back. Now Sony is almost on the verge of having to pay Immersion Corporation royalties for each ps2 controller they have sold, which is a lot of money.

So as of now, they reason behind the controller change is to prevent them from getting their ass sued.


http://en.wikipedia.org/wiki/Immersion_Corporation
They didn't "make" the Dual Shock.

Get your facts straight.

my bad.

well they still are going to make another design of the ps3 controller.

Posted: Thu Mar 23, 2006 8:07 pm
by Femto
Genesis and TurboGrafx titles will be available on the Revolution (which may or may not be called Nintendo GO).

http://www.gamespot.com/news/6146528.html

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EDIT: AAAAHHHHH!

Metal Slug 1, 2, X, 3, 4 AND 5 on the PSP!

http://psp.ign.com/articles/697/697931p1.html

ImageImageImage

Posted: Mon Mar 27, 2006 6:14 am
by Ayanami
Holy shit, Turbo Grafx games on Revolution, Genesis games on Revolution, this is a whole new level of awesome to me. So many Genesis and Turbo games I missed out on.

Do you know if you will be able to play Mega Drive and PC Engine games on the Revolution as well?

StarCraft: Ghost gets "indefinantly postponed"

Posted: Mon Mar 27, 2006 3:13 pm
by Deathbringer
http://xbox.ign.com/articles/698/698434p1.html

Well crap... but it's probably for the best. Hopefully they'll bring it back on next gen systems then.

Posted: Tue Mar 28, 2006 12:27 am
by Malvado
http://games.kikizo.com/news/200603/137.asp
I really looking forward to this for some odd reason. Well not the dancing but i like pinata's.

Posted: Mon Apr 17, 2006 4:12 am
by DarkenRahlX
I just checked out the Japanese version of Final Fantasy XII for about 5 hours at a friend's house and in the words my Japanese buddy "This game is so good I almost forgot Chrono Trigger was still king."

The Demo that came with DQVIII did NOT do this game any justice at all.

Posted: Mon Apr 17, 2006 5:50 pm
by Ayanami
DarkenRahlX wrote:The Demo that came with DQVIII did NOT do this game any justice at all.
Please explain what is different from the demo battle system wise.

I can't imagine the entire battle system changing from that demo to release.

Posted: Mon Apr 17, 2006 6:21 pm
by LordMune
Battle system is still crap, but you get used to it eventually- although whoever came up with the chain system could use a good beating.

Posted: Mon Apr 17, 2006 6:26 pm
by Ayanami
If the battle system is still crap, how the hell is this game supposed to be so fucking good?

Posted: Mon Apr 17, 2006 6:31 pm
by Femto
DarkenRahlX wrote:The Demo that came with DQVIII did NOT do this game any justice at all.
I've heard this a couple of times but really, I don't see how it could be that much better.

Comparing it to Chrono Trigger is a travesty in every sense of the word.

Posted: Tue Apr 18, 2006 4:53 pm
by DarkenRahlX
Well I hope when this game comes to America that you guys will take the time to at least experience the real game before tossing it aside. When you start customizing the Gambit system in the game and setting up the AI then you will see how awesome this game will be. Note: The battle system is not for the stupid

Only thing that keeps this game from being perfect to me is the fact that it takes long time to level and it is hard to make money on the game. I hope that they fix that for th U.S. release. I mean its by no means hard like in XI. The game is kind of slow at the beginning since you do not have any abilities, but once you earn them the battle mechanics really starts to shine.

Well I will wait until the NA version comes out before I play anymore of it.

Note: The 2-D sprites in this game are so awesome. Makes you wish that they would have made a Tactics game for the PS2.

Posted: Tue Apr 18, 2006 5:21 pm
by Femto
Fact: Customizing AI is not fun.

I'll probably buy the game anyway, but the demo was extremely slow and generally unappealing.

I hope to be pleasantly surprised but I'm don't really expect to.

Posted: Tue Apr 18, 2006 6:15 pm
by LordMune
it is hard to make money
No, it is very, very easy- just so absolutely retarded few figure it out.

Yes, it ties in to the battle system.

Posted: Tue Apr 18, 2006 6:34 pm
by Tempest
And on the "Final Fantasy Reinventing itself" note, screens from the remake of FFIII, with comparisons to the original:

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Posted: Wed Apr 19, 2006 2:19 am
by Ayanami
I wish they made this a 2D remake like FF1 and FF2.

Posted: Fri Apr 21, 2006 7:02 am
by Daedelus
Ayanami wrote:I wish they made this a 2D remake like FF1 and FF2.
Someone commented on Kotaku that they 'heard' this would be happening. I somehow doubt that. Right now I'd just like to see FF3 Japanese make it over here. I know it'll please you and Tempest.

Posted: Fri Apr 21, 2006 6:13 pm
by Tempest
Ayanami wrote:I wish they made this a 2D remake like FF1 and FF2.
Play an emulation if you want to play it in 2D. And yes, there are English fan-translations out there, you'll just have to look a bit harder.

Posted: Fri Apr 21, 2006 10:46 pm
by LordMune
Ah, the joy of piracy.

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If Nintendo doesn't bring Mother 3/Earthbound 2 to the U.S., I am going to die a little inside.

Posted: Fri Apr 21, 2006 11:45 pm
by halfnhalf
LordMune wrote:Ah, the joy of piracy.

Image

If Nintendo doesn't bring Mother 3/Earthbound 2 to the U.S., I am going to die a little inside.
Dont worry about it. Just get the rom and wait for someone to translate the game.

Posted: Fri Apr 21, 2006 11:57 pm
by LordMune
Way ahead of ya.

Problem is, Mother 2/Earthbound has pretty much the best translation/localization in the history of video games. Amateur translators won't be able to produce that kind of stuff. :\

Anyway, one hour into the game, and I am enjoying it immensely. After headbutting dinosaurs with Lucas and Claus, you switch to Flint and rescue some people from a forest fire. Which is cool.

The music in this game is just... words fail to describe it. I never imagined it would be on-par with Mother 2, but it is. Perhaps even a bit better.

Posted: Sun Apr 23, 2006 6:36 am
by Ayanami
I need to get a copy of Earthbound.

Posted: Sun May 07, 2006 1:34 am
by Damien
May 5, 2006 - Verifying that creepy corridors and intense firefights don't really get old, Vivendi Games today announced F.E.A.R. Extraction Point, an expansion to last year's acclaimed first-person shooter. Developer TimeGate Studios is working with original F.E.A.R. creator Monolith Productions to build the expansion, which will feature new locations, weapons, and enemies to keep the close-quarters combat fresh.

Extraction Point begins where the original game ended. Alma is now free, and the F.E.A.R. team must fight her and her nasty minions across a decimated city. The game's creators promise "new levels of action and suspense" as the decidedly creepy storyline continues.
http://pc.ign.com/articles/705/705249p1.html

I personally can't wait.

Posted: Sun May 07, 2006 3:14 am
by Ayanami
Meh, and this should probably be in the E3 thread.