Re: Fallout 3
Posted: Fri Jan 16, 2009 4:49 am
Your smoking analogy does not hold water. Smoking isn't considered a moral ditch in comparison to a game that allows you kill children... or rather not so big a ditch that whenever you run over it you damage your car.
Oh, by the way Bethesda didnt rob me of anything... nothing at all. Except culture (I can elaborate on this if you are so inclined to hear me out).
They even TOUTED the moralistic choices that players would have to make but I guess deciding what to do with a kid shooting an AK at you was too moralistic for some people to handle.... the nerve....
Thing is though I WOULD take advantage of killing virtual children. I would never have mentioned it if I wasnt going to at least try it. Having kids in the game would indeed open up new avenues to a whole new experience. You're not just killing virtual (and what you need to understand is that they are VIRTUAL) adults for magic numbers to pop up, you are also protecting virtual children from being slain.... for magic numbers to pop up...
Consequences. What better gameplay aspect to include in a game about killing people than punishing those who would kill certain NPCs.
Almost every character in that game had a purpose if only to fill the "void" however those characters had no real impact on the storyline nor any far reaching implications as a result of their death. I can even go as far as saying that there were more characters in there with names than there were with generic titles like "Megaton Settler" or "Little Lamplighter." excluding the obvious raiders, hitmen, monsters, mercs as they were spawned randomly. At least if child killing was involved there would be a SERIOUS hit to your karma and the resulting disposition NPCs will have towards you.
Think of it this way and I'll use an anime edge to it: YOU are immortal. You have inside you blood of kings. You have no rival and no man can be your equal. WHAT IS YOUR PURPOSE? Without death there is no purpose to your being. You would have to create a purpose but then what? Run from self serving purpose to self serving purpose?
Likewise, immortal children have no purpose. They were there to only minutely flesh out the game-world. After I finished the main quest at that point in the game I found no reason to be there again.
In relation to Fallout 3 there is purpose in death: Experience; both character wise and gameplay wise. There were cases where death actually had an impact on the momentum of the storyline. (such as killing the Overseer in the beginning of the game) or so forth and so on.
Even in Fallout 1 and 2 (which I played...) children could be killed there was even some nice exp in it as well as the grand title of "Child Killer," which made people (almost everyone) hate you.
Aging children (and adults), while I did not actually push for this (it was something I thought up to add to the thread), it would be easily implemented. I mean... it's simple math.
When x (date of birth) + y (current date) = 365 then z (age) = z+1 ; skin=2 year old
I mean wouldn't it be better to actually utilize the passage of time they took labors to implement in the first place by having it affect the world?
Sims? HELL YEAH! One guy on the Bethesda forums actually went out of his way to explain the effects of radiation on the various organs of the body pointing out that there are serious problems that occur even with low levels of radiation in response to many people "asking" for realism. He did it as a way to condescend to the people who wanted child killing (among other things) included in the game and, what do you know, it sounded SWEET. All those things you mentioned: YES I would LOVE to see those in Fallout 3 but unfortunately companies cannot be bothered with creating a game-identity, especially in this economic drought.
Seriously though, despite the fact the first two games are dated, I had a MUCH greater experience playing THEM than I did playing this one and not just because of the child killing. Somehow the game world felt... deeper.
Superman and Batman? Don't hold your breathe! The chances of Bethesda gaining the rights to use those characters are slim to nil. :/ Also, there was a Brahmin as an NPC in the second game.
AO rating? Seriously... how many adults are there out there with gaming rigs? (pc/console) They alone would repay Bethesda's investment 10 fold. I kind of wish there were MORE AO games out there...
As the saying goes: The more the better!
Now SHOOT!
Oh, by the way Bethesda didnt rob me of anything... nothing at all. Except culture (I can elaborate on this if you are so inclined to hear me out).
They even TOUTED the moralistic choices that players would have to make but I guess deciding what to do with a kid shooting an AK at you was too moralistic for some people to handle.... the nerve....
Thing is though I WOULD take advantage of killing virtual children. I would never have mentioned it if I wasnt going to at least try it. Having kids in the game would indeed open up new avenues to a whole new experience. You're not just killing virtual (and what you need to understand is that they are VIRTUAL) adults for magic numbers to pop up, you are also protecting virtual children from being slain.... for magic numbers to pop up...
Consequences. What better gameplay aspect to include in a game about killing people than punishing those who would kill certain NPCs.
Almost every character in that game had a purpose if only to fill the "void" however those characters had no real impact on the storyline nor any far reaching implications as a result of their death. I can even go as far as saying that there were more characters in there with names than there were with generic titles like "Megaton Settler" or "Little Lamplighter." excluding the obvious raiders, hitmen, monsters, mercs as they were spawned randomly. At least if child killing was involved there would be a SERIOUS hit to your karma and the resulting disposition NPCs will have towards you.
Think of it this way and I'll use an anime edge to it: YOU are immortal. You have inside you blood of kings. You have no rival and no man can be your equal. WHAT IS YOUR PURPOSE? Without death there is no purpose to your being. You would have to create a purpose but then what? Run from self serving purpose to self serving purpose?
Likewise, immortal children have no purpose. They were there to only minutely flesh out the game-world. After I finished the main quest at that point in the game I found no reason to be there again.
In relation to Fallout 3 there is purpose in death: Experience; both character wise and gameplay wise. There were cases where death actually had an impact on the momentum of the storyline. (such as killing the Overseer in the beginning of the game) or so forth and so on.
Even in Fallout 1 and 2 (which I played...) children could be killed there was even some nice exp in it as well as the grand title of "Child Killer," which made people (almost everyone) hate you.
Aging children (and adults), while I did not actually push for this (it was something I thought up to add to the thread), it would be easily implemented. I mean... it's simple math.
When x (date of birth) + y (current date) = 365 then z (age) = z+1 ; skin=2 year old
I mean wouldn't it be better to actually utilize the passage of time they took labors to implement in the first place by having it affect the world?
Sims? HELL YEAH! One guy on the Bethesda forums actually went out of his way to explain the effects of radiation on the various organs of the body pointing out that there are serious problems that occur even with low levels of radiation in response to many people "asking" for realism. He did it as a way to condescend to the people who wanted child killing (among other things) included in the game and, what do you know, it sounded SWEET. All those things you mentioned: YES I would LOVE to see those in Fallout 3 but unfortunately companies cannot be bothered with creating a game-identity, especially in this economic drought.
Seriously though, despite the fact the first two games are dated, I had a MUCH greater experience playing THEM than I did playing this one and not just because of the child killing. Somehow the game world felt... deeper.
Superman and Batman? Don't hold your breathe! The chances of Bethesda gaining the rights to use those characters are slim to nil. :/ Also, there was a Brahmin as an NPC in the second game.
AO rating? Seriously... how many adults are there out there with gaming rigs? (pc/console) They alone would repay Bethesda's investment 10 fold. I kind of wish there were MORE AO games out there...
As the saying goes: The more the better!
Now SHOOT!