Everyone needs to get their fucking eyes checked. No similarities to Casca other then the fact they both have armor and black people lips. Stop it. For christ sake she could past as Griffith before she can pass as Casca.
Re: Fighters Discussion
Posted: Sat Sep 15, 2007 9:54 pm
by lon3vvolf
Malvado wrote:Everyone needs to get their fucking eyes checked. No similarities to Casca other then the fact they both have armor and black people lips. Stop it. For christ sake she could past as Griffith before she can pass as Casca.
I vehemently concur with that opinion and second the motion. All in favor? That girls more like a fully armored Witchblade, but I'm not familiar with that series so I don't wanna pull comparisons out of my ass.
Re: Fighters Discussion
Posted: Mon Sep 17, 2007 12:18 pm
by Starnum
Casca's hotter. >.>
Re: Fighters Discussion
Posted: Mon Dec 17, 2007 3:51 am
by lon3vvolf
Necroing this for a bit of a clarification.
Been on a fighters binge lately. Got both Fatal Fury Battle Archives, and Art of Fighting Anthology.
Then came along Guilty Gear XX Accent Core.
This brings me to a question about the Guilty Gear series. I have Guilty Gear X (PS2) and I know theres other games out there... X2, X2#Reloaded but I've heard they're just like what Capcom did with SFII. So can anyone point out the major differences between them? I'm not counting Isuka.
NeoGeo Battle Coliseum is next on my list.
Re: Fighters Discussion
Posted: Mon Dec 17, 2007 5:35 am
by Femto
Guilty Gear was the Playstation one (horrible game).
Guilty Gear X was the first version of the game you know.
Guilty Gear X Plus added Kliff and Justice as playable characters (both were from the first Guilty Gear) and is Japan only (I think) + balance tweaks.
Guilty Gear XX/X2 added Zappa, I-No, Faust, Bridget and a half-assed Robo-Ky as well as the Burst gauge + balance tweaks.
Guilty Gear XX #Reload added a more complete version of Robo-Ky + balance tweaks.
Guilty Gear XX Slash... well, at this point I lost track of the series. I think this version added the girl with the giant key + balance tweaks.
Guilty Gear XX Accent Core added Holy Order Sol and I have no idea what else (probably not much).
There's also a Guilty Gear X v1.5 but I think that's just a balance revision.
You also get a new HUD, announcer messages and remixed backgrounds/music every couple games.
This is all off the top of my head so I may be mistaken on a couple of things.
If you bought Accent Core there's absolutely no reason to go back to the earlier games.
I personally never felt compelled to buy any of the sequels after X2.
Re: Fighters Discussion
Posted: Mon Dec 17, 2007 9:44 am
by Starnum
Femto wrote:I personally never felt compelled to buy any of the sequels after X2.
You know, me neither. We'll see if that ever changes, heh, maybe a Guilty Gear X3?
Re: Fighters Discussion
Posted: Mon Dec 17, 2007 6:29 pm
by Tempest
Sounds solid except that XX also added Slayer.
Re: Fighters Discussion
Posted: Tue Dec 18, 2007 12:16 am
by lon3vvolf
Wow thanks for the info. I have Guilty Gear X so I guess I'm settled with Accent Core. Now if they only added online play in future titles.
Re: Fighters Discussion
Posted: Tue Dec 18, 2007 5:42 am
by The Prince
Is there a SF3 thread? Because I have a few questions about it, I apologize for my ignorance.
- SF3 Looks pretty much like SF2 to me, what sets SF3 apart than the previous generation?
lon3vvolf wrote:Wow thanks for the info.
Having just watched that Youtube HL you posted...
-What does custom combo mean? A combo, that does not follow a set pattern?
*Its hard to imagine that those blocks (in the vid) weren't out of anticipation off a set pattern, if they were just pure reaction that's pretty sick.
I would assume then, once a custom combo is initiated on your opponent is pretty much screwed, unless they're that guy.
Re: Fighters Discussion
Posted: Tue Dec 18, 2007 5:45 am
by Tempest
The Prince wrote:Is there a SF3 thread? Because I have a few questions about it, I apologize for my ignorance.
-What does custom combo mean? A combo, that does not follow a set pattern?
"Custom combo" is only part of SF3 as a technicality (More on that in a sec). It is a type of super move that enables the player to juggle and combo moves, command moves, or special moves in ways that are normally impossible. V-ISM in the Alpha series is an example of this. A Groove in CVS 2 is another. The only really "Custom Combo" in SF3 is Yun's super Genei-Jin which enables the user comboing and infinite juggling for a short period of time.
The Prince wrote:
*Its hard to imagine that those blocks (in the vid) weren't out of anticipation off a set pattern, if they were just pure reaction that's pretty sick.
I would assume then, once a custom combo is initiated on your opponent is pretty much screwed, unless they're that guy.
The blocks were anticipation, it takes practice but you can time out your parries for supers like that, although Chun-Li's is one of the hardest because she pauses a few times during it and there are a lot of hits you need to be dead precise on. The move Chun-Li did wasn't a Custom Combo, it was just a super. Activate it and she goes on a 20-something hit spree which is pretty infamous in 3rd Strike. Under ideal circumstances if you start a custom combo on someone, it is in fact impossible to stop it until it reaches fruition.
The Prince wrote:SF3 Looks pretty much like SF2 to me, what sets SF3 apart than the previous generation.....and its competition?
For one, SF3 is "tighter" in terms that while comboing isn't as lenient on inputs, but the priorities of moves are absolute and evens out the gameplay. Also, with Parrying (The ability to negate an attack with a well timed forwards tap on the stick/d-pad) the emphasis on play style was much more balanced on the defensive ends. Since you are open for a short window once you have been parried, matches no longer follow rushdown type of play where you overwhelm your opponent which was prevalent in SF2, players have to be more cautious about the moves they choose. Also with parrying it stops the boring as hell SF2 Sagat players from bring that shit in thinking its cool. If you are unfamiliar with the SF2 tournament stage, watch the first 2 matches and be amazed that a trained monkey could play well as Sagat:
Thanks a lot for taking the time. The thing that stands out about the upper eschelon 2D fighters from the 3D, for me is the speed. I guess it hard to appreciate everything that's going in the gameplay, when you're not familiar with these concepts. One thing I don't like about 2D fighters in general, is the confined area you have to work with, also I understand why it might be necessary. Where in 3D fighters the extra-dimension really opens up the area you have to work, even when fighting in a limited space such as a ring.
Your posts definitely will help me discern, some of those concepts being discussed in the proceeding scan taken from the SFIV thread. I don't know if I like the fact that, once a you get caught on the recieving end of combo's that can be linked, you are pretty much defensless......left to stare at the screen watching yourself get kicked around the screen awaiting the KO! banner to mercifully appear.
Can someone explain to me what the difference btw 2D vs. 2.5D?
Re: Fighters Discussion
Posted: Tue Dec 18, 2007 7:47 am
by War Machine
It's 3D graphics with 2D gameplay. They're saying that they're gonna make SFIV much like SFII, but with 3D graphics and, I hope, some other differences.
Re: Fighters Discussion
Posted: Thu Dec 20, 2007 2:53 pm
by Buzkashi
Does Fight Night count as a fighter? Because if so I'll play anyone and win.
Re: Fighters Discussion
Posted: Thu Dec 20, 2007 4:05 pm
by Aetherfukz
If Fight Night counts as a fighter, then Wii Boxing also has, and Def Jam Icon and all the Wrestling games.
Re: Fighters Discussion
Posted: Fri Dec 21, 2007 12:09 am
by Ayanami
The Prince wrote:The thing that stands out about the upper eschelon 2D fighters from the 3D, for me is the speed.
There is more to it than just speed. In fact one of the reasons I like 3rd Strike more than many 2D fighters is for its slower pace than say MVC or GG. However when you are getting your ass handed to ya that could seem very different.
One thing about 2D fighters is the frames in which you have to put in commands for cancels and combos is far more strict than a 3D fighter in general. These games take more practice than most 3D fighters except for VF. They are harder to learn and much harder to execute in.
SoulCalibur and Tekken are probably the easiest fighters to get in to. The systems are just not that complex. Getting into 3rd Strike should be pretty fun for ya if you can hang with it.
Re: Fighters Discussion
Posted: Fri Dec 21, 2007 5:34 am
by Buzkashi
Aetherfukz wrote:If Fight Night counts as a fighter, then Wii Boxing also has, and Def Jam Icon and all the Wrestling games.
No. Those are all completely different games.
Re: Fighters Discussion
Posted: Wed Feb 13, 2008 9:49 pm
by Tempest
Mugen + SD Graphics + Metal Slug Soundtrack + Almost every major video game character ever =
I'm not saying I want to play it, but Christ, the amount of time and dedication to do something like this seems incredible.