Project Offset

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psi29a
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Project Offset

Post by psi29a »

Project Webpage:
http://projectoffset.com/

Check it out:
http://www.projectoffset.com/media/proj ... 40x360.avi

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Specular bloom is used to give the elf's knife a dramatic appearance

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On the left is source art comprised of 1.2 million polygons On the right is the resulting in game model comprised of just a couple thousand polygons

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Dwarf: Artists created a custom skin shader for this character, approximating the subtle effect of subsurface scattering

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The Offset map editor NOTE: Interface not yet finalized!

I personally can't wait for this to be released.

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Killfile
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Post by Killfile »

Wow! Looks hot. My graphics card won't cut it -- I wonder if that will run on one of these.

Looks like these guys have taken advantage of the light scattering research done for SIGGRAPH 2001 -- it's about time that made it into a game.
Carthago delenda est!

--Killfile @ [Nephandus.com]
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thyalla
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Post by thyalla »

wow~ pretty background graphics Image
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LordMune
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Post by LordMune »

I've been watching this ever since it was officially unveiled a few months ago. Looks hawt. :P
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Ayanami
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Post by Ayanami »

I don't have the PC for that, but it does look fantastic. Will have to wait and see how it comes out.
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Necromancer
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Post by Necromancer »

The First question: Will there be Necromancers or just wizards. I hate good mages. :P
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Buzkashi
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Post by Buzkashi »

Heheeh looks tite. Hopefully my new graphics card will cut it.
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Malvado
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Post by Malvado »

I've been following this project for a while since I showed interest in their other game Savage. Seems cool to me, I like the whole immersion with the envioment and the multiplayer seems cool. War taking many smaller battles.
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